⚡ The Core Loop in 10 Seconds
👥 Majority Republic (Blue) vs. 🐍 Secret Syndicate & Dictator (Red):
Every round: 1. President picks a Chancellor → 2. Everyone votes JA! / NEIN! → 3. President draws 3 bills, discards 1 in secret, and passes 2 to the Chancellor to enact 1 Law!
🎭 Concrete 1-Round Example (Why Bluffing Matters)
Suppose President Rahul passes 2 cards to Chancellor Priya, and Priya enacts a 🐍 Red Law!
• Priya claims: "Rahul passed me 2 Red cards (🔴🔴)—I had no choice!"
• Rahul shouts: "She's lying! I passed her 1 Blue & 1 Red (🔵🔴)!"
Who is telling the truth, and who is secretly working for the 👑 Secret Dictator?
🛡️ Blue Team Victory (Republic)
Enact 5 Blue Policies OR Execute the Secret Dictator using a late-game Executive Power.
🐍 Red Team Victory (Syndicate & Dictator)
Enact 6 Red Policies OR Elect the Secret Dictator as Chancellor any time after 3 Red Policies are on the board!
🏛️ Executive Powers (Triggered by Red Bills)
- 👁️ Policy Peek (5–6P): President secretly views the top 3 cards of the draw deck.
- 🔍 Investigate Loyalty (7–10P): President secretly inspects one player's Party Membership (Blue or Red).
- ⚡ Special Election (7–10P): President picks any player to be the next President.
- 💀 Execution (Red Slots 4 & 5): Permanently eliminate a player. Executing the Dictator wins for Blue!
- 🚫 Veto Power (Unlocked at 5 Red): Chancellor and President may mutually agree to discard both bills.